Randomly entities velocity freeze

  • Автор темы Автор темы ragnarot
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Сообщения
12
Реакции
1
Баллы
3
Ошибка
without
AMX Mod X
1.10.0.5467
Билд сервера
3.14.0.857
ReGameDLL
5.28.0.756
Metamod версия
1.3.0.149
Metamod плагины
linux addons/SNAC/SafeNameAndChat.so
linux addons/reunion/reunion_mm_i386.so
;linux addons/rechecker/rechecker_mm_i386.so
;linux addons/reauthcheck/reauthcheck_mm_i386.so
;linux addons/bugfix/uino.so
linux addons/vtc/VoiceTranscoder.so
linux addons/amxmodx/dlls/amxmodx_mm_i386.so
;linux addons/unprecacher/unprecacher_i386.so
linux addons/bugfix/plfix_mm_i386.so
;linux addons/bugfix/net_buffer_extender.so
Список плагинов
; AMX Mod X plugins
crx_nonamechange.amxx
antioverflow.amxx
antiindlebot.amxx ; fix spec bots no status/ip
safe_userinfo.amxx ; fix exploit 2k25
old_clients_fix_console_spam.amxx
;api_crash_detect.amxx
api_evo_vault.amxx debug
;crx_command_restrictions.amxx
surffix.amxx


; Admin Base - Always one has to be activated
admin.amxx ; admin base (required for any admin-related)
admin_commands_log.amxx
chat_logger.amxx
;admin_sql.amxx ; admin base - SQL version (comment admin.amxx)
;anticheat.amxx
;alias_detector.amxx
;vanga_detector.amxx
vip_manager_api.amxx
api_lists.amxx
crx_admingroups.amxx
crx_ranksystem.amxx debug
extra_ranksystem.amxx debug
;crx_chatmanager.amxx debug
crx_chatmanager_lev4.amxx debug

; Basic
;DiveBanX.amxx
;lite_bans_off.amxx
admincmd_test.amxx ; basic admin console commands
adminhelp.amxx ; help command for admin console commands
multilingual.amxx ; Multi-Lingual management

; Menus
menufront_edit.amxx ; front-end for admin menus
cmdmenu.amxx ; command menu (speech, settings)
;plmenu.amxx ; players menu (kick, ban, client cmds.)
plmenu_knife_colorat.amxx
;telemenu.amxx ; teleport menu (Fun Module required!)
;mapsmenu.amxx ; maps menu (vote, changelevel)
mapsmenu_knife_colorat.amxx
pluginmenu.amxx ; Menus for commands/cvars organized by plugin

; Chat / Messages
antiflood.amxx debug ; anti-flood chat(simple)
amx_mute.amxx debug
;adminchat.amxx ; console chat commands
;Admin_chatcolorat.amxx
adminchat_fgh2.amxx

;scrollmsg.amxx ; displays a scrolling message
;imessage.amxx ; displays information messages
adminvote_edit.amxx ; vote commands

; Configuration
pausecfg.amxx ; allows to pause and unpause some plugins
statscfg.amxx ; allows to manage stats plugins via menu and commands

; Counter-Strike
statsx.amxx ; stats on death or round end (CSX Module required!)

; Custom - Add 3rd party plugins here
shaorma.amxx
100hp.amxx ; ce kkt e asta
perfect_camera.amxx debug
ZoneManagement_UpDate.amxx
Zone_Semiclip.amxx
mpbhop_new_edit.amxx debug
;TestBhop_edit.amxx
Zone_KzAndBhop.amxx
duel_claude3.amxx
jumpstats.amxx
prefog.amxx debug
resetbugs.amxx
crx_team_balance.amxx debug
crx_knife_models.amxx debug
hook_jetpack_grab.amxx
vip_shop.amxx
crx_showip.amxx
;a.amxx ; cva de detect plm nu i asa imp, e pt geo-locatie mai mult
next21_slot_machine.amxx ; AS API
next21_slot_machine_prize.amxx
remove_entity.amxx
test_acer.amxx
;FakeMap.amxx
;test_logs_connect.amxx
;kniferange.amxx
;fps_testplugin.amxx
;ad_servers.amxx debug
Test_ruleta.amxx
;fps_chat.amxx
random_guess.amxx
Map_Spawns_Editor.amxx
weaponmenu.amxx
frostnades.amxx
PMN_BOT_SPEC_edit.amxx
;boti_knife.amxx
;evo_fps.amxx
animations.amxx debug
blocks_edit1.amxx debug
plugin_trail.amxx
amx_money.amxx debug
real_weapon_drop.amxx
right-click-grenades.amxx
entity_remover.amxx
;connect_disconect_msj.amxx
;xpaw_antirusher_2.6.amxx
;thor_claude.amxx
;hulk_v1.amxx
;thor_kanezu.amxx
jctf.amxx debug ; jctf_vechi.amxx debug
;in_game_ads.amxx
;c_vip_free_evo_bun.amxx
c_vip_free_evo_bun_fix_evo.amxx
api_create2_edit.amxx
;gate2.amxx
ex_api_create_fix_new.amxx
;rampe_edit.amxx
;anon_detect.amxx
;anti_speed.amxx
;gate2025.amxx debug
;api_create2025.amxx debug
;ex_api_create_test.amxx
;anti_strafe2025ra.amxx
;alias_detector.amxx
api_afk.amxx
crx_autocommand.amxx
amx_jail.amxx
events.amxx debug
;CS1.6Bet.com.amxx
crx_bestplayer.amxx ; mp_chattime increased !!
crx_motdcommands.amxx
sex.amxx debug
Zephyr-G_Swoop.amxx debug
nade_semiclip.amxx
;AMXX-Server-Relay.amxx
limit_wather_jump.amxx
gamenamechanger.amxx
new_year.amxx debug
;JailBreak_Cuff.amxx ; in lucru
;invisibility.amxx
random_gifts.amxx
;random_gifts_paste.amxx
;SwearFilter.amxx
xmas_ents.amxx
npc_bonusmon_095.amxx debug
;snow_menu.amxx
;swear_replacement.amxx
ze_extra_rpg7.amxx debug
zp_weapon_chainsaw.amxx debug
;kick.amxx
;antidoubleduck.amxx


; LEV TESTS
;a.amxx debug
;b.amxx debug
;c.amxx debug


;anti_kb.amxx
;anti_gs.amxx
;anti_strafe.amxx
;anti_strafe2.amxx
;hackdetector.amxx
;overflow_management.amxx
hi, i need some help/advice regarding my problem, thanks

after 1-2 days of continous server running(without mapchange) i can see throwable/moveable entites(like grenades, football, custom vehicle, flags, presents, missiles, dropped weapons etc) to get stuck in air/ground(even if i grab them[excluding players]) or going under floor/walls; problem persits after sv_restart 1; there is no cvar changes when the problem occurs
i don t have errors in no logs, even in server & client console while having developer 1
this problem is occuring randomly, with or without players on server, with 1 player on server or with 2 players
i don t have plugins to change value of entites globally or hooks which to use override/supercede globally
i disabled all plugins(one by one and all at once using amx_pausecfgmenu), no change
i didn t changed some source of game
i m not sure if is about velocity, i just assume(maybe can be from movetype, or some bad hook like in think/touch, or some bad stock idk.. but from my side i didn t made some mistake in some plugin..) and i don t know what change i did last time because i do edits in bulk, not sure if is from plugins, i saw this problem with 3 weeks ago but being 1 time i ignored, then appeared again after some days, and for now is still active, i can t reproduce it, i don t know what is triggering this problem; i don t use fun include above fakemeta include

video: https://mega.nz/file/UQEkAByK#rVfLWVlAOQgrW7skg25H8EusV4OsFW9S_ITXpKMH3gU

reAPI version: 5.26.0.338
game_init.cfg with default values

server start line:
Bash:
ulimit -c unlimited
./hlds_run -console -game cstrike +ip {IP} +port {PORT} +map {Start Map} +maxplayers {Max Slots} +fps_max 1024 +sv_lan 0 +mapchangecfgfile server.cfg +servercfgfile server.cfg +sv_visiblemaxplayers {Max Slots} +sv_password {Server Password} +rcon_password {Rcon Password} +mapcyclefile mapcycle.txt +motdfile motd.txt +lservercfgfile listenserver.cfg +bannedcfgfile banned.cfg -exec server.cfg -pingboost 1 +sys_ticrate 1000 -num_edicts 4048 -zone 1028 {VAC}

amxx modules :
INI:
mysql
sqlite

easy_http
reapi
hackdetectorlite
easy_profiler

fun
engine
fakemeta
geoip
sockets
regex
nvault
cstrike
csx
hamsandwich
json

rehlds.cfg :
Код:
sv_rehlds_movecmdrate_max_avg 999999
sv_rehlds_movecmdrate_avg_punish -1
sv_rehlds_movecmdrate_max_burst 999999
sv_rehlds_movecmdrate_burst_punish -1

sv_rehlds_stringcmdrate_max_avg 999999
sv_rehlds_stringcmdrate_avg_punish -1
sv_rehlds_stringcmdrate_max_burst 999999
sv_rehlds_stringcmdrate_burst_punish -1


sv_rehlds_maxclients_from_single_ip 9999
sv_rehlds_local_gametime 1
sv_rehlds_attachedentities_playeranimationspeed_fix 1
sv_rehlds_allow_large_sprays 0
sv_rehlds_force_dlmax 1
sv_rehlds_hull_centering 1

sv_auto_precache_sounds_in_models 0
sv_delayed_spray_upload 1
sv_force_ent_intersection 1
sv_echo_unknown_cmd 1
sv_rcon_condebug 0
sv_tags "test"

liblist.gam :
Код:
game "Counter-Strike"
url_info ""
url_dl ""
version "1.6"
size "184000000"
svonly "0"
secure "0"
type "multiplayer_only"
cldll "0"
hlversion "1111"
nomodels "1"
nohimodel "1"
mpentity "info_player_start"
gamedll_linux "addons/metamod/metamod_i386.so"
trainmap "tr_1"
edicts "4096"
num_edicts "4096"

server.cfg :
Код:
hostname "tests"

sv_password ""

rcon_password ""
sv_rcon_banpenalty "5"
sv_rcon_maxfailures "10"
sv_rcon_minfailures "5"
sv_rcon_minfailuretime "5"

sv_cheats "0"
sv_gravity "800"
sv_maxspeed "9999"
sv_proxies "0"
sv_spectatormaxspeed "800"
sv_airaccelerate "1000"
pausable "0"
decalfrequency "666"

mp_freezetime "0"
mp_roundtime "0"
mp_startmoney "800"
mp_c4timer "0"
mp_fraglimit "0"
mp_maxrounds "0"
mp_winlimit "0"
mp_friendlyfire "0"
mp_footsteps "1"
mp_autokick "0"
mp_flashlight "0"
mp_tkpunish "0"
mp_limitteams "0"
mp_hostagepenalty "5"
mp_allowspectators "1"
mp_chattime "4"
mp_consistency "1"
mp_playerid "0"
mp_forcecamera "0"
mp_forcechasecam "0"
sv_stepsize "22"
fps_max "1000.0"
sys_ticrate "1000"

sv_rate "5500"
sv_minrate "25000"
sv_maxrate "0"
sv_maxupdaterate "101"
sv_minupdaterate "101"
sv_unlag "1"
sv_unlagpush "1"
sv_unlagsamples "1"
sv_maxunlag "0.1"
sv_timeout "999"

log "on"
sv_logbans "1"
mp_logecho "0"
mp_logmessages "0"
mp_logdetail "3"

sv_region "255"

sv_send_logos "0"
sv_send_resources "0"
hpk_maxsize "0.1"
sv_uploadmax "0.0"
sv_allow_dlfile "0"
sv_allowdownload "1"
sv_allowupload "0"
sv_downloadurl "i removed dwd url"

//mapchangecfgfile "server.cfg"

exec "banned.cfg"
exec "listip.cfg"
exec "rehlds.cfg"
exec "addons/amxmodx/configs/amxx.cfg"

game.cfg :
Код:
echo Executing ReGameDLL Configuration File

// The style of gameplay where there aren't any teams (FFA mode)
// 0 - disabled (default behaviour)
// 1 - enabled
//
// Default value: "0"
mp_freeforall "0"

// Auto balancing of teams
// 0 - disabled
// 1 - on after next round (default behaviour)
// 2 - on next round
//
// Default value: "1"
mp_autoteambalance "0"

// Designate the desired amount of buy time for each round. (in minutes)
// -1 - means no time limit
//  0 - disable buy
//
// Default value: "1.5"
mp_buytime "0"

// The maximum allowable amount of money in the game
// NOTE: Allowable money limit is 999999
//
// Default value: "16000"
mp_maxmoney "32000"

// Disable round end by game scenario
// 0 - disabled (default behaviour)
// 1 - enabled (never end round)
//
// Flags for fine grained control (choose as many as needed)
// a - block round time round end check, contains "h", "i", "j", "k" flags
// b - block needed players round end check
// c - block VIP assassination/success round end check
// d - block prison escape round end check
// e - block bomb round end check
// f - block team extermination round end check
// g - block hostage rescue round end check
// h - block VIP assassination/success round time end check
// i - block prison escape round time end check
// j - block bomb round time end check
// k - block hostage rescue round time end check
//
// Example setting: "ae" - blocks round time and bomb round end checks
// Default value: "0"
mp_round_infinite "1"

// The round by expired time will be over, if on a map it does not have the scenario of the game.
// 0 - disabled (default behaviour)
// 1 - end of the round with a draw
// 2 - round end with Terrorists win
// 3 - round end with Counter-Terrorists win
//
// Default value: "0"
mp_roundover "0"

// Number of seconds to delay before restarting a round after a win.
//
// Default value: "5"
mp_round_restart_delay "5"

// Disable grenade damage through walls
// 0 - disabled
// 1 - enabled
//
// Default value: "0"
mp_hegrenade_penetration "0"

// Drop a grenade after player death
// 0 - disabled
// 1 - drop first available grenade
// 2 - drop all grenades
//
// Default value: "0"
mp_nadedrops "2"

// Drop player weapon after death
// 0 - do not drop weapons after death
// 1 - drop best/heaviest weapon after death (default behaviour)
// 2 - drop active weapon after death
// 3 - drop all weapons after death (primary and secondary)
// NOTE: Grenades are dropped separately depending on mp_nadedrops value
//
// Default value: "1"
mp_weapondrop "3"

// Drop ammo on weapon boxes on death or manual drop
// 0 - always keep ammo on player
// 1 - drop all ammo only after death (default behaviour)
// 2 - drop all ammo whenever player drops a weapon (NOTE: Other weapons may remain without ammo due to same ammo sharing)
//
// Default value: "1"
mp_ammodrop "2"

// Player cannot respawn until next round
// if more than N seconds has elapsed since the beginning round
// -1 - means no time limit
//
// Default value: "20"
mp_roundrespawn_time "-1"

// Automatically reload each weapon on player spawn
// 0 - disabled (default behaviour)
// 1 - enabled
//
// Default value: "0"
mp_auto_reload_weapons "0"

// Refill amount of backpack ammo up to the max
// 0 - disabled (default behaviour)
// 1 - refill backpack ammo on player spawn
// 2 - refill backpack ammo on player spawn and on the purchase of the item
// 3 - refill backpack ammo on each weapon reload (NOTE: Useful for mods like DeathMatch, GunGame, ZombieMod etc.)
//
// Default value: "0"
mp_refill_bpammo_weapons "0"

// Sets the mode infinite ammo for weapons
// 0 - disabled (default behaviour)
// 1 - weapon clip infinite
// 2 - weapon bpammo infinite (This means for reloading)
//
// Default value: "0"
mp_infinite_ammo "0"

// Enable infinite grenades
// 0 - disabled (default behaviour)
// 1 - grenades infinite
//
// Default value: "0"
mp_infinite_grenades "0"

// Automatically joins the team
// 0 - disabled
// 1 - enabled (Use in conjunction with the cvar humans_join_team any/SPEC/CT/T)
//
// Default value: "0"
mp_auto_join_team "1"

// Maximum number of allowed teamkills before autokick.
// Used when enabled mp_autokick.
// 0 - disabled
//
// Default value: "3"
mp_max_teamkills "0"

// If set to something other than 0,
// when anybody’s scored reaches mp_fraglimit the server changes map.
// 0 - means no limit
//
// Default value: "0"
mp_fraglimit "0"

// Period between map rotations.
// 0 - means no limit
//
// Default value: "0"
mp_timelimit "0"

// Players will automatically respawn when killed.
// 0  - disabled
// >0.00001 - time delay to respawn
//
// Default value: "0"
mp_forcerespawn "1.0"

// The hostages can take damage.
// 0 - disabled
// 1 - from any team (default behaviour)
// 2 - only from CT
// 3 - only from T
//
// Default value: "1"
mp_hostage_hurtable "0"

// Show radio icon.
// 0 - disabled
// 1 - enabled (default behavior)
//
// Default value: "1"
mp_show_radioicon "1"

// Show scenario icon in HUD such as count of alive hostages or ticking bomb.
// 0 - disabled (default behavior)
// 1 - enabled
//
// Default value: "0"
mp_show_scenarioicon "0"

// Play "Bomb has been defused" sound instead of "Counter-Terrorists win" when bomb was defused
// 0 - disabled (default behavior)
// 1 - enabled
//
// Default value: "1"
mp_old_bomb_defused_sound "0"

// Sets the mode for the zBot
// 0 - disabled
// 1 - enable mode Deathmatch and not allow to do the scenario
//
// Default value: "0"
bot_deathmatch "0"

// Determines the type of quota.
// normal - default behaviour
// fill   - the server will adjust bots to keep N players in the game, where N is bot_quota
// match  - the server will maintain a 1:N ratio of humans to bots, where N is bot_quota
//
// Default value: "normal"
bot_quota_mode "normal"

// Prevents bots from joining the server for this many seconds after a map change.
//
// Default value: "0"
bot_join_delay "0"

// Prevents bots on your server from moving.
// 0 - disabled (default behavior)
// 1 - enabled
//
// Default value: "0"
bot_freeze "0"

// Debug cvar shows triggers.
// 0 - disabled (default behaviour)
// 1 - enabled
//
// Default value: "0"
showtriggers "0"

// When players can hear each other.
// Further explanation: https://github.com/s1lentq/ReGameDLL_CS/wiki/sv_alltalk
// 0 - dead don't hear alive
// 1 - no restrictions
// 2 - teammates hear each other
// 3 - same as 2, but spectators hear everybody
// 4 - alive hear alive, dead hear dead and alive.
// 5 - alive hear alive teammates, dead hear dead and alive.
//
// Default value: "0"
sv_alltalk "1"

// Time to remove item that have been dropped from the players. (in seconds)
//
// Default value: "300"
mp_item_staytime "30"

// Legacy func_bomb_target touch. New one is more strict.
// 0 - New behavior
// 1 - Legacy behavior
//
// Default value: "1"
mp_legacy_bombtarget_touch "1"

// Specifies the players defense time after respawn. (in seconds).
// 0 - disabled
// >0.00001 - time delay to remove protection
//
// Default value: "0"
mp_respawn_immunitytime "0.8"

// Enable effects on player spawn protection
// 0 - disabled
// 1 - enabled (Use in conjunction with the cvar mp_respawn_immunitytime)
//
// Default value: "1"
mp_respawn_immunity_effects "0"

// Force unset spawn protection if the player doing any action.
// 0 - disabled
// 1 - when moving and attacking
// 2 - only when attacking
//
// Default value: "1"
mp_respawn_immunity_force_unset "1"

// Kill the player in filled spawn before spawning some one else (Prevents players stucking in each other).
// Only disable this if you have semiclip or other plugins that prevents stucking
// 0 - disabled
// 1 - enabled
//
// Default value: "1"
mp_kill_filled_spawn "1"

// Allow use of point_servercommand entities in map.
// NOTE: Potentially dangerous for untrusted maps.
// 0 - disallow
// 1 - allow
//
// Default value: "0"
mp_allow_point_servercommand "0"

// Show 'HP' field into a scoreboard
// -1 - disabled
// 0  - don't send any update for 'HP' field to any clients
// 1  - show only Terrorist 'HP' field to all clients
// 2  - show only CT 'HP' field to all clients
// 3  - show 'HP' field to teammates
// 4  - show 'HP' field to all clients
// 5  - show 'HP' field to teammates and spectators
//
// Default value: "3"
mp_scoreboard_showhealth "4"

// Show 'Money' field into a scoreboard
// -1 - disabled
// 0  - don't send any update for 'Money' field to any clients
// 1  - show only Terrorist 'Money' field to all clients
// 2  - show only CT 'Money' field to all clients
// 3  - show 'Money' field to teammates
// 4  - show 'Money' field to all clients
// 5  - show 'Money' field to teammates and spectators
//
// Default value: "3"
mp_scoreboard_showmoney "4"

// Show 'D. Kit' field into a scoreboard for teammates
// NOTE: If you don't want to show defuse kit field for dead enemies
// then disable this CVar or configure mp_forcecamera
// 0 - disabled
// 1 - enabled
//
// Default value: "1"
mp_scoreboard_showdefkit "1"

// How much to reduce damage done to teammates when shot.
// Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
//
// Default value: "0.35"
ff_damage_reduction_bullets "0.35"

// How much to reduce damage done to teammates by a thrown grenade.
// Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
//
// Default value: "0.25"
ff_damage_reduction_grenade "0.25"

// How much to damage a player does to himself with his own grenade
// Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
//
// Default value: "1.0"
ff_damage_reduction_grenade_self "1.0"

// How much to reduce damage done to teammates by things other than bullets and grenades.
// Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
//
// Default value: "0.35"
ff_damage_reduction_other "0.35"

// Player that have never moved sience they last move
// will drop the bomb after this amount of time. (in seconds).
// 0 - disabled
// >5.0 - delay to drop
//
// Default value: "0"
mp_afk_bomb_drop_time "0"

// Delay between player Radio messages. (in seconds).
// 0 - disable delay
//
// Default value: "1.5"
mp_radio_timeout "1.5"

// Maximum Radio messages count for player per round.
// 0 - disable radio messages
//
// Default value: "60"
mp_radio_maxinround "333"

// When set, players can buy anywhere, not only in buyzones.
// 0 - disabled
// 1 - both teams
// 2 - only Terrorists team
// 3 - only CT team
//
// Default value: "0"
mp_buy_anywhere "0"

// Don't unduck if ducking isn't finished yet.
// NOTE: This also prevents double duck.
// 0 - disabled (default behaviour)
// 1 - enabled
//
// Default value: "0"
mp_unduck_method "0"

// Whether this map should spawn a C4 bomb for a player or not.
// 0 - disabled
// 1 - enabled (default behaviour)
//
// Default value: "1"
mp_give_player_c4 "0"

// When set, map weapons (located on the floor) will be shown.
// NOTE: Effect will work after round restart.
// 0 - hide all map weapons
// 1 - enabled (default behaviour)
//
// Default value: "1"
mp_weapons_allow_map_placed "0"

// Observer's screen will fade to black on kill event or permanent.
// 0 - No fade
// 1 - Fade to black and won't be able to watch anybody
// 2 - fade to black only on kill moment.
//
// Default value: "0"
mp_fadetoblack "0"

// Damage from falling.
// 0 - disabled
// 1 - enabled (default behaviour)
//
// Default value: "1"
mp_falldamage "1"

// The default grenades that the Ts will spawn with.
// Usage: "hegrenade flash sgren"
//
// Default value: ""
mp_t_default_grenades ""

// Whether Terrorist player spawn with knife.
// 0 - disabled
// 1 - enabled (default behaviour)
//
// Default value: "1"
mp_t_give_player_knife "1"

// The default primary (rifle) weapon that the Ts will spawn with.
// Usage: "awp m4a1 mp5navy"
//
// Default value: ""
mp_t_default_weapons_primary ""

// The default secondary (pistol) weapon that the Ts will spawn with.
//
// Default value: "glock18"
mp_t_default_weapons_secondary ""

// The default grenades that the CTs will spawn with.
// Usage: "hegrenade flash sgren"
//
// Default value: ""
mp_ct_default_grenades ""

// Whether Counter-Terrorist player spawn with knife.
// 0 - disabled
// 1 - enabled (default behaviour)
//
// Default value: "1"
mp_ct_give_player_knife "1"

// The default primary (rifle) weapon that the CTs will spawn with.
// Usage: "awp m4a1 mp5navy"
//
// Default value: ""
mp_ct_default_weapons_primary ""

// The default secondary (pistol) weapon that the CTs will spawn with.
//
// Default value: "usp"
mp_ct_default_weapons_secondary ""

// Give the player free armor on player spawn
// 0 - No armor (default behavior)
// 1 - Give Kevlar
// 2 - Give Kevlar and Helmet
//
// Default value: "0"
mp_free_armor "0"

// Sets the behaviour for Flashbangs on teammates.
// -1 - Don't affect teammates neither flash owner
// 0  - Don't affect teammates
// 1  - Affects teammates (default behaviour)
//
// Default value: "1"
mp_team_flash "0"

// Players can receive all other players text chat, team restrictions apply.
// 0 - disabled (default behaviour)
// 1 - enabled
//
// Default value: "0"
sv_allchat "1"

// Players automatically re-jump while holding jump button.
// 0 - disabled (default behaviour)
// 1 - enabled
//
// Default value: "0"
sv_autobunnyhopping "1"

// Allow player speed to exceed maximum running speed
// 0 - disabled (default behaviour)
// 1 - enabled
//
// Default value: "0"
sv_enablebunnyhopping "0"

// When set, players can plant anywhere, not only in bombsites.
// 0 - disabled (default behaviour)
// 1 - enabled
//
// Default value: "0"
mp_plant_c4_anywhere "0"

// How many bonuses (frags) will get the player who defused or exploded the bomb.
// 3 - (default behaviour)
//
// Default value: "3"
mp_give_c4_frags "0"

// Ratio of hostages rescued to win the round.
//
// Default value: "1.0"
mp_hostages_rescued_ratio "1.0"

// Legacy func_vehicle behavior when blocked by another entity.
// New one is more useful for playing multiplayer.
//
// 0 - New behavior
// 1 - Legacy behavior
//
// Default value: "1"
mp_legacy_vehicle_block "0"

// Time for switch to free observing after death.
// NOTE: The countdown starts when the player’s death animation is finished.
// 0 - disable spectating around death
// >0.00001 - time delay to start spectate
//
// Default value: "3.0"
mp_dying_time "0"

// Sets a flags for extra information in the player's death message
//
// a - Position where the victim died
// b - Index of the assistant who helped the attacker kill the victim
// c - Rarity classification bits, e.g., blinkill, noscope, penetrated, etc
//
// Set to "0" to send no extra information about death
//
// Default value: "abc"
mp_deathmsg_flags "abc"

// Sets the percentage of damage needed to score an assist
//
// Default value: "40"
mp_assist_damage_threshold "5"

// Allow players to duck during freezetime
// 0 - disabled
// 1 - enabled (default behaviour)
//
// Default value: "1"
mp_freezetime_duck "1"

// Allow players to jump during freezetime
// 0 - disabled
// 1 - enabled (default behaviour)
//
// Default value: "1"
mp_freezetime_jump "1"

// Give defuser on player spawn
// 0 - No free defusers (default behavior)
// 1 - Random players
// 2 - All players
//
// Default value: "0"
mp_defuser_allocation  "0"

// Enable location area info
// 0 - disabled (default behavior)
// 1 - show location below HUD radar
// 2 - show location in HUD chat (NOT RECOMMENDED! Not all client builds are compatible)
// 3 - both displayed (NOT RECOMMENDED! Not all client builds are compatible)
//
// NOTE: Navigation maps/.nav file required and should contain place names
// NOTE: If option 2 or 3 is enabled, be sure to enable mp_chat_loc_fallback 1
//
// Default value: "0"
mp_location_area_info "0"

// The respawn time for items (such as health packs, armor, etc.).
// 0 - disable delay
//
// Default value: "30"
mp_item_respawn_time "0"

// The respawn time for weapons.
// 0 - disable delay
//
// Default value: "20"
mp_weapon_respawn_time "0"

// The respawn time for ammunition.
// 0 - disable delay
//
// Default value: "20"
mp_ammo_respawn_time "0"

// Vote systems enabled in server
//
// k - votekick enabled via vote command
// m - votemap enabled via votemap command
//
// Set to "0" to disable voting systems
//
// Default value: "km"
mp_vote_flags "km"

// Minimum seconds that must elapse on map before votemap command can be used
//
// Default value: "180"
mp_votemap_min_time "180"
 
Решение
If your server experiences entities getting stuck, falling through the map, or freezing after 1–2 days uptime, this is a known GoldSrc engine physics issue caused by long-living entities and plugins that move or manipulate them.

1. Schedule regular server restarts

Код:
sv_restart 1

or

Код:
changelevel current_map

Every 12–24 hours to reset physics state.

2. Temporarily disable high-risk plugins
Focus on plugins that spawn or move entities:

Код:
hook_jetpack_grab.amxx
real_weapon_drop.amxx
right-click-grenades.amxx
random_gifts.amxx
npc_bonusmon_095.amxx
xmas_ents.amxx

If the problem disappears, you’ve found the main culprits.

3. Limit sys_ticrate and fps

Код:
sys_ticrate 1000
fps_max 100

High tic rates can...
If your server experiences entities getting stuck, falling through the map, or freezing after 1–2 days uptime, this is a known GoldSrc engine physics issue caused by long-living entities and plugins that move or manipulate them.

1. Schedule regular server restarts

Код:
sv_restart 1

or

Код:
changelevel current_map

Every 12–24 hours to reset physics state.

2. Temporarily disable high-risk plugins
Focus on plugins that spawn or move entities:

Код:
hook_jetpack_grab.amxx
real_weapon_drop.amxx
right-click-grenades.amxx
random_gifts.amxx
npc_bonusmon_095.amxx
xmas_ents.amxx

If the problem disappears, you’ve found the main culprits.

3. Limit sys_ticrate and fps

Код:
sys_ticrate 1000
fps_max 100

High tic rates can destabilize physics over time.

4. Ensure proper cleanup of entities

Set a TTL (time-to-live) for spawned entities
Properly remove think and reset movetype when deleting entities
Avoid leaving entities floating without cleanup



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